By Simon Colton (auth.), Jon McCormack, Mark d’Inverno (eds.)
This interdisciplinary quantity introduces new theories and ideas on creativity from the views of technology and artwork. that includes contributions from prime researchers, theorists and artists operating in man made intelligence, generative artwork, artistic computing, song composition, and cybernetics, the booklet examines the connection among computation and creativity from either analytic and useful views. each one contributor describes leading edge new methods creativity might be understood via, and encouraged through, computers.
The e-book tackles serious philosophical questions and discusses the foremost matters raised via computational creativity, together with: even if a working laptop or computer can convey creativity independently of its author; what sorts of creativity are attainable in mild of our wisdom from computational simulation, man made intelligence, evolutionary concept and knowledge thought; and even if we will be able to start to automate the assessment of aesthetics and creativity in silico. those very important, usually arguable questions are contextualised through present considering in computational artistic arts perform. prime inventive practitioners speak about their techniques to operating creatively with computational platforms in a various array of media, together with tune, sound paintings, visible artwork, and interactivity.
The quantity additionally encompasses a accomplished assessment of computational aesthetic evaluate and judgement learn, along dialogue and insights from pioneering artists operating with computation as an artistic medium during the last fifty years. A distinguishing function of this quantity is that it explains and grounds new theoretical principles on creativity via useful purposes and artistic practice.
Computers and Creativity will attract theorists, researchers in synthetic intelligence, generative and evolutionary computing, practising artists and musicians, scholars and any reader as a rule drawn to figuring out how desktops can impression upon creativity. It bridges techniques from laptop technological know-how, psychology, neuroscience, visible artwork, tune and philosophy in an obtainable manner, illustrating how desktops are essentially altering what we will be able to think and create, and the way we'd form the creativity of the future.
Computers and Creativity will entice theorists, researchers in man made intelligence, generative and evolutionary computing, training artists and musicians, scholars and any reader typically attracted to realizing how pcs can impression upon creativity. It bridges innovations from machine technological know-how, psychology, neuroscience, visible artwork, track and philosophy in an available means, illustrating how desktops are essentially altering what we will be able to think and create, and the way we would form the creativity of the future.